Ghost Recon
Land into a fictional Bolivia where drug cartels are controlling the country and gather intel.
project
Ghost Recon Wildlands
Digital activation
agency
Made at makemepulse
as Lead Designer
role
Interactive Art Direction — UI/UX —
Game Design — Motion Design
CONTEXT
To promote the launch of the new episode of the franchise Ghost Recon, Ubisoft and DDB° Paris were looking for a partner to bring to life a unique and audacious idea. Working at makemepulse at that time, I took a journey on this project, acting as a Lead Designer and Interactive Art Director, from the proposal to the production phase.
DESIGN CHALLENGE
Designing and building a vast world that was consistent with the game universe. Creating the best storyline and mechanics possible to lead the user to dive into the experience. Encouraging the user to register to the beta.
OUTCOMES
This digital activation was a huge success. Ghost Recon Wildlands was the best beta launch in Ubisoft history with 6.8 million gamers signed up. Dwell time on the website was 10 minutes on average and 30% stayed more than 25 minutes. It was also a creative success with no more than 32 awards won on different advertising festivals.
Awards
Eurobest 2017
Grand Prix (Digital craft)
Gold x4
Silver x3
Bronze x5
Cannes Lion 2017
Gold x1
Silver x2
Bronze x3
CSS Design Awards
Site of the Month
Best Game Site / Interactive
of the Year 2017
The Lovie Awards 2017
Silver (Best Use of Animation)
Bronze (Best Design)
Grand Prix Stratégie 2018
Gold (Best Activation Website)
Gold (Best Game)
Clio Awards 2017
Silver x2
Bronze x2
Club des DA 2018
Gold (Digital Innovation)
FWA
Site Of The Day
Awwwards
Site Of The Month
Team
Code
Pierre Lepers
William Mappan
Christophe Massolin
Florentin Monteil
Maxime Montegnies
Fabien Motte
Producer
Mathias Roumy