Ghost Recon

Land into a fictional Bolivia where drug cartels are controlling the country and gather intel.

project

Ghost Recon Wildlands
Digital activation

agency

Made at makemepulse
as Lead Designer

role

Interactive Art Direction — UI/UX —
Game Design — Motion Design

overview-Ghost-Recon

CONTEXT
To promote the launch of the new episode of the franchise Ghost Recon, Ubisoft and DDB° Paris were looking for a partner to bring to life a unique and audacious idea. Working at makemepulse at that time, I took a journey on this project, acting as a Lead Designer and Interactive Art Director, from the proposal to the production phase.

DESIGN CHALLENGE
Designing and building a vast world that was consistent with the game universe. Creating the best storyline and mechanics possible to lead the user to dive into the experience. Encouraging the user to register to the beta.

OUTCOMES
This digital activation was a huge success. Ghost Recon Wildlands was the best beta launch in Ubisoft history with 6.8 million gamers signed up. Dwell time on the website was 10 minutes on average and 30% stayed more than 25 minutes. It was also a creative success with no more than 32 awards won on different advertising festivals.

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Awards

Eurobest 2017

Grand Prix (Digital craft)
Gold x4
Silver x3
Bronze x5

Cannes Lion 2017

Gold x1
Silver x2
Bronze x3

CSS Design Awards

Site of the Month
Best Game Site / Interactive
of the Year 2017

The Lovie Awards 2017

Silver (Best Use of Animation)
Bronze (Best Design)

Grand Prix Stratégie 2018

Gold (Best Activation Website)
Gold (Best Game)

Clio Awards 2017

Silver x2
Bronze x2

Club des DA 2018

Gold (Digital Innovation)

FWA

Site Of The Day

Awwwards

Site Of The Month

Team

Code

Pierre Lepers
William Mappan
Christophe Massolin
Florentin Monteil
Maxime Montegnies
Fabien Motte

Producer

Mathias Roumy

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